If you're too close to the floor when in the air, it shouldn't activate. Vega's side wall jumping controller now a bit limited.
* Press start during 'Round #', or before the round begins to change between solid, flashing shadows, or use Mugen's default stage shadows. This is to have their own and such as mid.pos, and head.pos positions, as well as their own win quote texts for Mugen 1.0's win quote system. For bigger characters, some push collisions were too close to each other. Fixed some characters width values for pushing when you decide to cycle between characters during the match. Or do whatever you want with them, but I assume I'll be doing the rest of the work. You are free to help and code the other characters as they are there. * Despite only 6 characters playable, all the characters sprites are indeed available in the SFF sprite pack. The sound file with music is for the character select screen, VS. There is also download for Sound + Music, and Sound NO music. There is a cropped, and an uncropped version of the SFF available. * Because of the size of the SFF and SND, the files have been split up into sections. I think you know what's coming: The RELEASE!